Pyramid Head was featured in the Broken Covenant pitch for a new Silent Hill game by the same developer, which was rejected by Konami. A scrapped ending for the game had the protagonist Travis Grady going insane and becoming Pyramid Head. A similar monster called the Butcher was ultimately featured in the prequel Silent Hill: Origins. However, because they wanted him to include Pyramid Head under a different name and look, and because he had lost a lot of motivation to keep working on horror games, he turned down the project. After Silent Hill 4: The Room was released, he was asked to work on another Silent Hill game.
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The extensive work on the series made him exhausted. These plans were ultimately abandoned.Īfter doing art direction, environment designs, key frame animations, and all of the creature design in Silent Hill 2, Masahiro Ito returned as a creature designer and art director for Silent Hill 3. There was also a valve spigot on the bulge near his right shoulder, serving a function in a cancelled cinematic. The character was initially modeled with bolts lining his helmet, part of a plan to depict James' delusions through his design. He compensated for this by putting more effort into Pyramid Head's cinematics. According to Ito, some of the development crew and his boss were hesitant about including the design at first due to its unconventional nature. Modelling, texturing and rigging took an additional two weeks, and the keyframe animations took another two weeks on top of that.
ĭesigning Pyramid Head, accomplished through Softimage 3D, took approximately two weeks. The valve spigot, tied to a cancelled animation. Pyramid Head's design initially included bolts attached to his helmet. He also took influence from oil/acrylic painting he created in 1995 while in art school depicting an anthropomorphic pyramid-shaped object as part of his Strange Head series. As a tank enthusiast, Ito took inspiration from the lower hull of the "King Tiger" German WWII tank when designing the edges of Pyramid Head's helmet, as well as avante-garde and other vehicles from the period. He redesigned it in a large pyramid-head shaped helmet and butcher's smock to get the inhuman quality he wanted. He designed such a concept but ultimately scrapped it, feeling that it looked too much like a regular human in a mask. Creating the chaser Pyramid Head, he wanted a monster with a hidden face so that it would appear less human and more disturbing. Because the monsters are manifestations of the protagonist's subconscious, rather than independent pre-existing entities indigenous to the town, Ito intended for them to have a symbolic meaning applying to James Sunderland's character arc and journey. When scenario writer Hiroyuki Owaku, art director Masahiro Ito, character designer Takayoshi Sato, game director Masashi Tsuboyama, and drama director Suguru Murakoshi were building the base story of Silent Hill 2, they realized that they needed a "chaser" creature to fulfill a role in the plot.